Playtime : ‘Galloping Horses’
Dining Room : 3dsMax
3dsMax : MassFX Experimenting with rubber softbody + glass rigidbody simulation. Reactor Test:
3dsMax : PFlow : Box2 : PhysX Glue Experimenting with replacing rigid-body simulations with 100% particle driven systems – offering lots of flexibility over standard rigid-bodys.
“How do you make an object or group disappear or fade-out during an animation?” It should obviously be really simple – but unless you know where to look I think it can cause a lot of headaches. Now there’s a few (…)